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Design Your First Product: Learn UI/UX & Figma

Part of Product Design Programme

Duration

2 Weeks (12+ Hours)

Classes

3 per week (2 Hours each)

Mode

Hybrid (Online & Onsite)

Certificate

Certificate of Completion

About This Module

This module introduces you to design your first product: learn ui/ux & figma and teaches you the essential skills needed to work confidently on real-world projects.

You'll build confidence with practical exercises, guided instruction, and a strong foundation before moving to the next module.

Curriculum Overview

Explore what you'll learn in this module.

1Foundations & the Design Mindset8 Lessons
  • UX vs UI vs Product Design, and how they hand off to each other
  • The product design lifecycle: Discover → Define → Ideate → Design → Test → Ship
  • Where a designer sits between PM and engineering — and what "done" means at each stage
  • Workspace, frames, layers, shapes, text — set up to not fight the tool later
  • Alignment, constraints, and grids (the habits that prevent messy files)
  • File and project structure: pages, naming, version discipline
  • A practical audit framework: who is this for, what's the core task, where does it break
  • Spotting usability problems vs. taste problems
2Visual Design & UI Fundamentals9 Lessons
  • Visual hierarchy, contrast, proximity, balance
  • Grid, spacing, and white space
  • Responsive layout basics — how one design adapts across screen sizes
  • Type pairing, scale, and readability
  • Color theory and building a palette that isn't random
  • Accessible contrast — WCAG basics, checked as a habit, not an afterthought
  • Components and styles (intro)
  • Auto Layout — the single highest-leverage Figma skill
  • Icons, images, and a practical plugin workflow
3From Idea to First Prototype9 Lessons
  • Target user and the problem in one sentence
  • User flows — happy path and one alternate path
  • Information architecture: navigation and a basic sitemap
  • Low-fidelity vs high-fidelity, and why skipping low-fi costs time later
  • Wireframing key screens in Figma
  • The states beginners forget: empty, loading, error, success
  • Turning wireframes into real UI using component habits
  • A small reusable component set for the whole product
  • Wiring it into a clickable prototype
4Ship Your First Product6 Lessons
  • Problem statement
  • User flow
  • Sitemap
  • Wireframes
  • UI screens
  • Clickable prototype

Some of our students work at

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technic-fmc.jpg
confinityai_logo.jpg
seepco.jpg
Transcorp.jpg
eastatlantic-logo.png
descasio-logo.jpg
polar.jpg
communal.png
zeniv8-logo-purple.png

Other Modules in This Programme

Module 2

Design Systems: Shipping Scalable Products

Continue building your skills with the next part of this programme.

View Module

Module 3

Design Like a Pro with AI

Continue building your skills with the next part of this programme.

View Module

Full Programme

Product Design Programme

Unlock all modules and complete the full learning journey.

View Full Programme

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